Thesis of François Grosbellet

Details modeling in procedural worlds


Procedural modeling of virtual worlds is an active research field in computer science. A large amount of methods have been published in this field: modeling of plants, trees, buildings, cities or terrains, and aging and weathering simulations. In this context, changes of appearance is a very active research field too, due to the way they impact the produced virtual scenes. My research focuses on a procedural method that can represent the continuous changes of appearance during seasons (humidity and mud caused by rain, cracks on soil due to excessive drying, snow accumulation and ice formation in winter, or falling leaves in fall) on very big scenes with a high level of details. The goal is to authorize the creation of much bigger scenes with more features than other existing methods.

Advisor: Eric Galin

Defense date: friday, november 20, 2015