PhD Defense : “Contributions to Objective and Subjective Visual Quality Assessment of 3D Models”, Jinjinag GUO

Thursday, october 6th 2016 – 10h30,
Amphi 337 – 3rd floor, building Blaise Pascal,
INSA Lyon,7 avenue Jean Capelle, 69100 VILLEURBANNEJury
– DAOUDI Mohamed, PR LIFL, TELECOM Lille 1 Rapporteur
– PUECH William, PR LIRMM Rapporteur
– DANIEL Marc, PR LSIS, Polytech Marseille Examinateur
– LARABI Mohamed-Chaker, MC XLIM-SIC Examinateur
– LAVOUÉ Guillaume, MC LIRIS, INSA Lyon Directeur de thèse
– VIDAL Vincent, MC LIRIS, Université Lyon 1 Co-directeur de thèse
– BASKURT Atilla, PR LIRIS, INSA Lyon Co-directeur de thèse
In computer graphics realm, three-dimensional graphical data, generally represented by triangular meshes, have become commonplace, and are deployed in a variety of application processes (e.g., smoothing, compression, remeshing, simplification, rendering, etc.). However, these processes inevitably introduce artifacts, altering the visual quality of the rendered 3D data. Thus, in order to perceptually drive the processing algorithms, there is an increasing need for efficient and effective subjective and objective visual quality assessments to evaluate and predict the visual artifacts. In this thesis, we first present a comprehensive survey on different sources of artifacts in digital graphics, and current objective and subjective visual quality assessments of the artifacts. Then, we introduce a newly designed subjective quality study based on evaluations of the local visibility of geometric artifacts, in which observers were asked to mark areas of 3D meshes that contain noticeable distortions. The collected perceived distortion maps are used to illustrate several perceptual functionalities of the human visual system (HVS), and serve as ground-truth to evaluate the performances of well-known geometric attributes and metrics for predicting the local visibility of distortions. Our second study aims to evaluate the visual quality of texture mapped 3D model subjectively and objectively. To achieve these goals, we introduced 116 processed models with both geometric and texture distortions, conducted a paired-comparison subjective experiment, and invited 98 subjects to evaluate the visual qualities of the models under two rendering protocols. Driven by the collected subjective opinions, we propose two objective visual quality metrics for textured meshes, relying on the optimal combinations of geometry and texture quality measures. These proposed perceptual metrics outperform their counterparts in term of the correlation with the human judgment.

Four papers accepted to Pacific graphics 2016

Pacific Graphics Three papers from the M2Disco team have been accepted as Full Papers to Pacific Graphics 2016 and will be published in Computer Graphic Forum.
One short paper has also been accepted.
  • Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications, Georges
    , Kai Wang, Franck Hétroy-Wheeler and Florent Dupont.
  • Piecewise smooth reconstruction of normal vector field on digital data, David
    Marion Foare, Pierre Gueth, Jacques-Olivier Lachaud.
  • Progressive Compression of Arbitrary Textured Meshes,
    Florian Caillaud, Vincent VidalFlorent Dupont and Guillaume Lavoué.
  • Interactive Multicut Video Segmentation, Evgeny Levinkov, James Tompkin, Nicolas
    , Steffen Kirchhoff, Bjoern Andres, Hanspeter Pfister.

DGtal Project has been received the « Symposium on Geometry Processing Software Award » 2016

 La pateforme DGtal reçoit le « Symposium on Geometry Processing Software Award » 2016 The DGtal project ( has received the software award at the Symposium on Geometry Processing 2016 (june 20th-24th, Berlin).

Read more

Optimal Transport at SIGGRAPH 2016

transport-optimal-a-siggraph-2016 In the context of a collaboration between LIRIS, CEREMADE (Paris-Dauphine) and Kyoto University, Nicolas Bonneel will present his work on barycentric coordinates for histograms at SIGGRAPH 2016 in Anaheim (CA).

Read more

Nicolas Bonneel selected by GDR IGRV and AFIG to cover SIGGRAPH

Le GDR IGRV et l'AFIG selectionnent Nicolas Bonneel pour couvrir SIGGRAPH SIGGRAPH is a major annual event in computer graphics, organized by the ACM. This conference benefits from between 10 and 20 000 attendees – artists, researchers, companies – and represents every aspect of computer graphics: rendering, photography, 3D printing, animation etc. This year, Nicolas Bonneel has been selected by the AFIG and GDR IGRV to cover this event that will take place in Anaheim in California, from July 24th to 28th, 2016.

Read more