Thesis of Yana Nehme
Subject:
Defense date: 03/12/2021
Advisor: Guillaume Lavoué
Summary:
Context: Three-dimensional (3D) graphics are commonplace in many applications such as digital entertainment, cultural heritage, architecture and scientific simulation. These data are increasingly rich and detailed; as a complex 3D scene may contain millions of geometric primitives, enriched with various appearance attributes such as texture maps designed to produce a realistic material appearance, as well as animation data. The way of consuming and visualizing this 3D content is now evolving from standard screens to Virtual and Mixed Reality (VR/MR). However, the visualization and interaction with 6 degrees of freedom with large and complex 3D scene remains an unresolved issue in such immersive environments, especially when the scene is stored on a remote server. Two distinct bottlenecks exist: (1) the potential complexity of a 3D scene that can be displayed to the user on a VR/MR head-mounted display is substantially smaller than for a standard screen, because the GPU must generate 4 times more images (to ensure two images per frame and a sufficient frame-rate to prevent motion sickness); (2) since an increasing number of VR/MR applications consider 3D data stored on remote servers, strong latency problems may be encountered, caused by the streaming of the scene on the display device. The proposed PhD position is funded by the ANR PISCo project (Perceptual Levels of Detail for Interactive and Immersive Remote Visualization of Complex 3D Scenes) which aims at proposing novel algorithms and tools allowing interactive visualization, in these constrained contexts (Virtual and Mixed reality, with local/remote 3D content), with a very high quality of user experience. As 3D scenes are visualized through a certain viewport, we seek to optimize the display in this viewport by proposing (1) Tools for the generation and compression of high quality levels of details, (2) Visual quality metrics capable of predicting the quality of these levels of detail and driving their generation, (3) Visual attention models capable of predicting where the observer is looking and thus selecting and filtering the primitives and levels of detail. A distinctive property of the project lies into the fact that we will consider rich 3D data, including not only geometric information but also animation and complex physically based materials represented by texture maps (color, metalness, roughness, normals). The proposed PhD position concerns the item (2) above. The objective is to study the perceptual mechanisms involved in immersive 3D data visualization, where 3D data do not contain only geometry but also complex material (different kinds of texture maps), illumination information and animation data. The final objective is to produce both near-threshold and supra-threshold quality indices, capable of predicting the perceptual impact of modifications applied to the geometry, texture maps and animation of a rich 3D scene.
Jury:
Mme Smolic Aljosa | Professeur(e) | Trinity College Dublin | Rapporteur(e) |
Mme Morin Luce | Professeur(e) | INSA Renne | Rapporteur(e) |
Mr Allie Pierre | Directeur(trice) de recherche | INRIA Sophia-Antipolis | Examinateur(trice) |
Mr Mantiuk Rafal | Docteur | University of Cambridge | Examinateur(trice) |
Mme Eglin Véronique | Professeur(e) | INSA Lyon | Examinateur(trice) |
Mr Lavoué Guillaume | Professeur(e) | Ecole Centrale de Lyon ENISE | Directeur(trice) de thèse |
Mr Dupont Florent | Professeur(e) | Université Lyon 1 | Co-encadrant(e) |
Mr Le Callet Patrick | Professeur(e) | Université de Nantes | Co-encadrant(e) |
Mr Farrugia Jean-Philippe | Maître de conférence | IUT Lyon 1 | Invité(e) |