Team R3AM : Realistic Rendering for Mobile Augmented Reality
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|Coordinator||Victor Ostromoukhov||Assistant coordinator||Jean-Philippe Farrugia|
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Since 2006, young team R3AM works especially on realistic rendering, which is building synthetic pictures identical to real pictures of the same scene. The team focuses on most topics of realistic rendering: models, simulation methods, GPU. Publications cover global illumination, spectral rendering, optimization of algorithms, colorimetric and perception aspects.
R3AM team works especially on three topics:
- Realistic rendering: building of a most realistic picture starting from modelled data. To do it, complex mathematical and algorithmical techniques are implemented.
- Real time rendering: displaying a complex geometry with a complex lighting, at 60 frames per second. The challenge is to represent data and to optimize GPU and CPU. Low level architecture knowledge is necessary.
- Augmented reality: merging virtual and real data in order to build a realist picture.
Scientific goal of R3AM is to merge these three topics in order to extend rendering to the use of data coming from various sources (geometry, video stream, sensors…) to obtain a coherent picture. So we talk about augmented rendering and hybrid global lighting.
Last update : 2014-11-20 14:54:43