Advene
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Advene application download and installation


Download the packaged version for Linux, Windows or Mac OS X/intel, then see the tutorial package and the advene public wiki for instructions and documentation, including known problems. Feel free to help maintaining these information through the wiki.

You can also use the Advene forum for any question related to Advene.

GNU/Linux

Advene 1.0 is now available in Debian. We provide here a RPM package or sources.

Debian users just have to install the advene package.

The Debian package also works on Ubuntu Precise Pangolin. Other distributions are not packaged, but Advene may be easily run from sources: the application is written in python/gtk, so does not require compilation and only depends on some packages described in the README file.

Windows

Download the windows 1.0.3 installer and execute it. Note that you do not need administrator rights to install Advene on your computer. It can be installed anywhere as a simple user.

Mac OS X

Advene runs on Mac OS X/Intel, with the X11 server (which is automatically started when launching Advene). Note that from Mountain Lion (Mac OS X 10.8) onwards, Apple ceased to ship the X11 component. You have to install the XQuartz component before you can use Advene.

Download the Advene .dmg image, and copy the Advene application to a convenient place (it can be the Desktop or /Applications) before running it.

Shortcomings:

Development platform

Development is done through the Gna! platform. From the project page you can access various tools (SVN development tree, bug tracker, etc.).
A github mirror tree is also available, for git users.

gstreamer contributions

Advene now uses the gstreamer multimedia framework as player and overall video manipulation software. We developed rsvgoverlay, a SVG rendering element, which is now included in gst-plugins-bad.

VLC contributions

We previously used the VLC player in the context of the Advene project. For this, we needed to control the player from our Python application. We chose to implement a control API based on an existing standard, the OMG Audio/Video Stream 1.0 specification. We first implemented it as a CORBA control module for vlc, but we have since developped native python bindings for VLC.

Additionally, a SVG rendering module as well as a snapshot module have been implemented.

All these contributions are now integrated in the standard VLC tree.