Real-Time Musculoskeletal Model forInjury Simulation on 3D Human Characters
|Francis Laclé||Nicolas Pronost|
|Utrecht University||Utrecht University|
|Games and Virtual Worlds||Games and Virtual Worlds|
We describe a real-time musculoskeletal model created for the purpose of simulating localized injuries on animated 3D human characters. The baseline experiment will include projectile injuries that are compared and validated against experimental data from the science of ballistics. The research will also include an injury assessment model suitable for motion editing purposes that looks at the total combined injury from separate biological layers such as bone, muscle, and fat tissues.
Poster presented at Motion In Games 2012. Download 4-page abstractDownload poster