Article |
Présentation |
.... | Alexandre Meyer |
Computational Peeling Art Design | Raphaelle
Chaine |
Harmonic triangulation | Vincent Nivoliers |
Video Extrapolation using Neighboring
Frames | Bea Fulop |
Hierarchical Russian Roulette for Vertex
Connections | Thomas Fromont |
Local Light Field Fusion: Practical View Synthesis
with Prescriptive Sampling Guidelines | Victor Ostromoukhov |
Synthetic Silviculture: Multi-scale
Modeling of Plant Ecosystems | Axel Paris |
A Symmetric Objective Function for ICP | Julie Digne |
Variational Implicit Point Set Surface
et/ou demo The Vector Heat Method | David Coeurjolly |
Blockwise Multi-Order Feature Regression for
Real-Time Path Tracing Reconstruction | Jean-Claude Iehl |
Article |
Présentation |
Fast Winding Numbers for Soups and
Clouds | David Coeurjolly |
Computing a High-Dimensional Euclidean Embedding from an
Arbitrary Smooth Riemannian Metric | Sebastien Valette |
Shape from metric | Julie Digne |
Voxel Cores : Efficient, robust and provably good
approximation of 3D medial axes | Vincent
Nivoliers |
Analytic Spherical Harmonic Coefficients for Polygonal Area Lights
| Raphaelle Chaine |
Immersion of Self-Intersecting Solids and
Surfaces | Aldo Gonzalez Lorenzo |
Efficient Rendering of Layered Materials using an Atomic Decomposition
with Statistical Operators | Victor Ostromoukhov |
The Layer Laboratory: A Calculus for Additive and
Subtractive Composition of Anisotropic Surface
Reflectance | Victor Ostromoukhov |
TMode-Adaptive Neural Networks for Quadruped Motion Control
| Alexandre Meyer |
Fabricating Reflectors for Displaying
Multiple Images | Nicolas Bonneel |
Article |
Présentation |
Position-Normal Distributions for Efficient Rendering of
Specular Microstructure |
Artur Sampaio |
Spectral Style Transfert for Human Motion between Independent Actions | Arthur Crenn |
Mapping Virtual and Physical
Reality | Jean-Philippe Farrugia |
StyLit: Illumination-Guided Example-Based Stylization of
3D Renderings | Héléne Perrier |
Identifying Style of 3D Shapes using Deep Metric
Learning (SGP 2016) | Julie Digne |
Efficient GPU Rendering of Subdivision Surfaces using
Adaptive Quadtrees | Pascal Guehl |
Entropic Metric Alignment for Correspondence
Problems | Nicolas Bonneel |
Integration with Stochastic Point
Processes | Victor Ostromoukhov |
Efficient and Precise Interactive Hand Tracking through
Joint, Continuous Optimization of Pose and
Correspondences | Alexandre Meyer |
cSculpt: A System for Collaborative Sculpting
ou bien
Erosion Thickness on Medial Axes of 3D Shapes | Raphaélle Chaine |
Subdivision Exterior Calculus for Geometry Processing (si
du temps) | David Coeurjolly
|
Article |
Présentation |
The SGGX Microflake Distribution | Jonathan Dupuy |
Variance Analysis in Monte Carlo Integration | ... |
Discrete derivatives of vector fields on surfaces - an
operator approach |
Julie Digne |
Power Particles: An incompressible fluid solver based on
power diagrams | David Coeurjolly |
Intuitive and Efficient Camera Control with the Toric Space |
Jean-David Genevaux |
Convolutional Wasserstein Distances: Efficient Optimal Transportation on
Geometric Domains | Nicolas Bonneel |
Seamless Surface Mappings |
Guillaume Lavoué |
The Affine Particle-In-Cell Method | Alexandre Meyer |
Stripe Patterns on Surfaces |
Raphaelle Chaine |
Article |
Présentation |
Interactive Shape Modeling using a Skeleton-Mesh
Co-Representation | Raphaelle Chaine |
Controlling Singular Values with Semidefinite
Programming | Nicolas Bonneel |
genBRDF: Discovering New Analytic BRDFs with Genetic
Programming | Helene Perrier |
Fast Tile-Based Adaptive Sampling with User-Specified
Fourier Spectra | Florent Wachtel |
Automatic scene inference for 3D object
compositing | Jean-Philippe Farrugia |
Earth Mover's Distances on Discrete
Surfaces | David Coeurjolly |
Point Morphology | Julie Digne |
Pteromys: Interactive Design and Optimization of
Free-formed Free-flight Model Airplanes | Alexandre Meyer |
Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces | Jonathan Dupuy |
Multiplexed Metropolis Light Transport, Unifying points,
beams, and paths in volumetric light transport simulation, The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation | Guillaume Bouchard |
Boosting Monte Carlo Rendering by Ray Histogram
Fusion | Jean-Claude Iehl |