LIRIS Laboratory
SILEX team

Université Lumière - Lyon 2
Bâtiment C - Bureau 115
5, Avenue Pierre Mendès-France
69676 Bron Cedex FRANCE

Tel: +(33) 4 78 77 44 80
Fax : +(33) 4 78 77 23 38
mail: karim.sehaba@liris.cnrs.fr

Current situation: associate professor - Lyon2 University
2006-2007: Postdoc in LIP6, Pierre-et-Marie-Curie University - Paris
2005-2006: Teaching and Research Assistant at the University of La Rochelle, Tutorials and practical works in computer science.


Degrees

  • 2002-2005: PhD in Computer Science of La Rochelle University
  • 2001-2002: Master in Computer Science of La Rochelle University
  • 1996-2001: Bachelor's degree in Engineering Computer Science of Oran University


Research

Multi-agent system, Human-machine interaction, Emotional dialogue, adaptive execution, analysis of behavior, games.

Postdoc:

The postdoc work targets specifically the emotional dialogue model. It consists in taking into account emotions, personality and the experiment in the interaction between artificial agents and/or artificial agents and human agent.

This work regards DEEP project whose aim is to develop techniques and tools to allow the designers of adventure games to quickly define NPC (Non player character) with emotions, personality and able to take into account the evolution of the scenario during their dialogues with the human player.


PhD work:

Taking into account of the user's behavior in the interactive applications, which include the human user, appears obvious for the formation of a mechanism of fast decision-making and adapted to the situation. It consists in extracting conclusions relating to user's behavior and provides in a real time personal way adequate activities, keeping in mind the expert's advice. Within this framework, we have contributed to the problem of the adaptive execution by observation and analysis of behavior.

The first part of our work is about behavior analysis. We thus defined a formalism based on the observation of the user's behavior. It consists in the observation carried out on the explicit and implicit actions of user. The first one, recovering the user's actions carried out on : mouse, touch screen keyboard. The second one, concern facial expression.

The second part of our work is about execution control of the activities by taking into account of the user's behavior.We have defined a model based on the case-based reasoning that allows the generation of activities answering the description of the user's profile, his behavior and these needs. Our strategy of control consists in launching an episode of reasoning each time that a particular behavior is detected.

The last part of our work is devoted to the presentation of our system developed within the framework of the Autism Project. It is about a system proposing the educational games intended for children with autism. This system constituted a framework of application and validation of our contribution. This application framework reflects significant characteristics of user-adapted interactions according to the perceived behavior, behavior apprehended by various means (answers to the game and expressions facial). Thus, the system in question, based on the multi-agents paradigm, includes the knowledge of therapists, the children profiles and the dynamics of their interactions.

Presentation: Transparents.ppt
Manuscript: [pdf]



Publications

Journals and Book chapters:

  • K. Sehaba, V. Courboulay, and P. Estraillier. Observation and analysis of behaviour of autistic children using an interactive system. Technology and Disability Journal. 18(4) :181–188, 2006.[doc]
  • K. Sehaba, P. Estraillier. Contrôle d'exécution des jeux par analyse du comportement du joueur. Intelligence Artificielle et Jeux, Chapitre 11, pp. 201-220. Hermes. 2006.

Conferences:

  • K. Sehaba, P. Estraillier. Game execution control by analysis of player's behaviour. In ACE'06 (ACM SIGCHI International Conference on Advances in Computer Entertainment Technology), Hollywood, USA. 14th - 16th June 2006.
  • K. Sehaba, P. Estraillier. Exécution adaptative des jeux éducatifs pour des enfants autistes, Conférence International Ludovia'06, 5-7 juillet 2006, Saint-Lizier, Ariège.
  • A. Ould Mohamed, V. Courboulay, K. Sehaba, M. Menard. Attention Analysis in Interactive software for children with autism. The Eighth International ACM SIGACCESS Conference on Computers & Accessibility. 23-25 October 2006, Portland USA. À paraître.
  • K. Sehaba, P. Estraillier, D. Lambert. Interactive Educational Games for Autistic Children with Agent-Based System. 4th International Conference on Entertainment Computing (ICEC'05), number 3711 in Lecture Notes in Computer Science (LNCS), pages 422–432, Springer. September 2005, Sanda, Japan. [pdf]
  • K. Sehaba, P. Estraillier. A Multi-agent System for Rehabilitation of Children With Autism. In AAMAS-05 Workshop on Agent-Based Systems for Human Learning (ABSHL'05). July 2005, Utrecht, the Netherlands.
  • K. Sehaba, P. Estraillier. Raisonnement à partir de cas pour la configuration de jeux thérapeutiques destinés à des enfants autistes. 13ème Atelier Raisonnement à Partir de Cas, Plateforme AFIA 2005 , Mai 2005, Nice. [pdf]
  • K. Sehaba, V. Courboulay, P. Estraillier. Interactive system by observation and analysis of behavior for children with autism. 8th European conference for the advancement of assistive technology in Europe (AAATE'05), pages 358–362, IOS Press. September 2005, Lille. [pdf]
  • F. Colle, R. Champagnat, A. Prigent, M. Augeraud, and K. Sehaba. Scenario Analysis based on Linear Logic. In ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 15th - 17th June 2005 Polytechnic University of Valencia(UPV), Spain, June 2005.
  • F. Collé, K. Sehaba, P. Estraillier. A framework for business simulator: a first experience . In proceedings of the Fifth International Conference on Enterprise Information System (ICEIS'03), vol. III, pp. 540-543. April 2003, Angers.

Communications:




Research Projects

  • DEEP projet in in partnership with Cedric Laboratory of CNAM and QUANTIC DREAM and SpirOps companies
  • Autism projet in partnership with the psychiatric service for children with autism of Department of Child Psychiatry of La Rochelle hospital (2003-2005). Programming of an adaptive system for children with autism by using personalized games to needs, profile and behaviour of each children.
  • SADODEL projet in partnership with Robert&Camborde company (2001-2002). design and programming of simulator of decision-making aid
  • Member of ACI Interdisciplinary (Action Concertée Incitative: Concerted Incentive Action Programmes) includes different academic partners working on children’s consumption. The partners are specialised on computer science, marketing, anthropology, history, cultural psychology and sociology.
  • Member of working group MFI (Modèles Formels pour l'Interaction) G.T 1.5.



Teaching :

For 4 years I have taught various courses at the Institute of Technology and Department of Computer Science of La Rochelle University for Bachelor's degree and Master students. The main task consists in carried out courses, Tutorials, practical works, and to correct exams and evaluate projects. The courses that I have ensured are regrouped into 4 themes:
  • Network and computing system.
  • Algorithmic and oriented object programming.
  • Interaction and intelligent system.
  • Methodology and usage


Others:

  • Realization of two featurettes (2004 and 2005) within the framework of 5th and 6th festivals organized by the association of PhD students of La Rochelle University. Writing, shooting and editing.
  • Secretary of the association of PhD student of La Rochelle University (2004).
  • Sport (badminton, soccer, swimming)