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Abstract :In this paper, we present a framework for representing complex terrains with such features as overhangs, arches and caves and including different materials such as sand and rocks. Our hybrid model combines a volumetric discrete data structure that stores the different materials and an implicit representation for sculpting and reconstructing the surface of the terrain. Complex scenes can be edited and sculpted interactively with high level tools. We also propose an original rock generation technique that enables us to automatically generate complex rocky sceneries with piles of rocks without any computationally demanding physically-based simulation.
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| Arches | Cave | Canyon |
| High Res | High Res 1 High Res 2 |
High Res |
| Small Res | Small Res 1 Small Res 2 |
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Feature based terrain generation using diffusion equationHoussam Hnaidi, Eric Guérin, Eric Galin, Adrien Peytavie, Samir Akkouche.Computer Graphics Forum (Proceedings of Pacific Graphics) 2010, 29 (7), 2179-2186 |
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Procedural Generation of RoadsEric Galin, Adrien Peytavie, Nicolas Maréchal, Eric Guérin .In Computer Graphics Forum (Proceedings of Eurographics) 2010, 29 (2), 429-438 |
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Procedural Generation of Rock Piles using Aperiodic TilingAdrien Peytavie, Eric Galin, Stéphane Merillou, Jérome GrosjeanComputer Graphics Forum (Proceedings of Pacific Graphics) 2009, 28 (7), 1801-1810 |