Arches: a Framework for Modeling Complex Terrains

Adrien Peytavie

Eric Galin

Stéphane Merillou

Jerome Grosjean

Abstract


In Computer Graphics Forum (Proceedings of Eurographics) 2009, 28 (2), 457 467
 

Abstract :

In this paper, we present a framework for representing complex terrains with such features as overhangs, arches and caves and including different materials such as sand and rocks. Our hybrid model combines a volumetric discrete data structure that stores the different materials and an implicit representation for sculpting and reconstructing the surface of the terrain. Complex scenes can be edited and sculpted interactively with high level tools. We also propose an original rock generation technique that enables us to automatically generate complex rocky sceneries with piles of rocks without any computationally demanding physically-based simulation.

pdf ppt bibtex

Video

 

Download :

ArchesCaveCanyon
High Res High Res 1
High Res 2
High Res
Small Res Small Res 1
Small Res 2
Small Res

Publications

 

Feature based terrain generation using diffusion equation

Houssam Hnaidi, Eric Guérin, Eric Galin, Adrien Peytavie, Samir Akkouche.
Computer Graphics Forum (Proceedings of Pacific Graphics) 2010, 29 (7), 2179-2186
 

Procedural Generation of Roads

Eric Galin, Adrien Peytavie, Nicolas Maréchal, Eric Guérin .
In Computer Graphics Forum (Proceedings of Eurographics) 2010, 29 (2), 429-438
 

Procedural Generation of Rock Piles using Aperiodic Tiling

Adrien Peytavie, Eric Galin, Stéphane Merillou, Jérome Grosjean
Computer Graphics Forum (Proceedings of Pacific Graphics) 2009, 28 (7), 1801-1810

Comments to adrien.peytavie at liris.cnrs.fr