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I
received in 2002
the Engineering Degree in Electronic, Telecommunication and Computer
Science from CPE-Lyon (France) and the MS degree in Image Processing
from the university Jean Monnet of St-Etienne (France). In 2005, I
obtained the Phd degree in computer science from the the University
Claude Bernard of Lyon (France) then from february to april 2006,
I was
postdoctoral fellow at Signal Processing Institute (EPFL) in
Switzerland. Since September 2006, I am associate professor et INSA-Lyon in the LIRIS
Laboratory, working in the M2DisCo
research group. My research interests
include 3D mesh analysis,
watermarking and compression; Perception for computer
graphics; Object recognition and
detection. Since 2011 I am member of the IEEE
Technical Committee on Human Perception in Vision, Graphics and
Multimedia (SMC society) and associate editor of ISRN computer
graphics.
News:
- Perceptual
metrics for static and dynamic triangle meshes
Massimiliano
Corsini, Mohamed-Chaker
Larabi, Guillaume
Lavoué, Oldřich
Petřík, Libor
Váša, Kai Wang,
State of The Art
Report (STAR), Eurographics 2012.
- Our CGF paper Learning
boundary edges for 3D-mesh segmentation
has been selected for presentation at Eurographics 2012.
- MEPP -
3D Mesh Processing Platform
Guillaume
Lavoué, Martial Tola, Florent Dupont,
International
Conference on Computer Graphics Theory and Applications (GRAPP), Rome,
Italy, February 2012.
- SHREC'12
Track: 3D mesh segmentation
Guillaume
Lavoué, Jean-Philippe
Vandeborre,
Halim Benhabiles, Mohamed
Daoudi, Kai Huebner, Michela
Mortara, Michela Spagnuolo, Eurographics
Workshop on 3D
Object Retrieval (3DOR)
,Cagliari, Italy, May 2012.
- Kinematic skeleton extraction based on motion boundaries for 3D dynamic meshes
Halim Benhabiles, Guillaume
Lavoué, Jean-Philippe
Vandeborre
and Mohamed
Daoudi, Eurographics
Workshop on 3D
Object Retrieval (3DOR), Cagliari, Italy, May 2012.
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The
Mesh Processing Plateform MEPP
of our research team (M2Disco)
is now publicly available.
It is an open source plateform based on CGAL, Qt and
libQGLViewer which supports Windows,
Linux and Mac OS X. This plateform allow the processing of static and
dynamic 3D meshes and contains differents processing tools from the
team (curvature calculation, segmentation, progressive compression,
perceptual metric, fast
boolean operations). |
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