Digital Geometry for shape analysis

  • High performance volumetric analysis (n-Dimensional Euclidean Distance Transform, Euclidean Medial Axis extraction, Discrete Voronoi Diagram, Discrete Power Diagram, GPU implementation…)
  • Fast n-D image transformation using arithmetization process (Quasi-Affine Transforms,…)
  • Discrete estimators (curvature, length, geodesic metrics) on 2D and 3D digital objects.

Fundamental aspects in digital geometry

  • Irregular isothetic grids
  • NP-completeness of the minimal medial axis and the minimal digital plane segmentation problems
  • Discrete circle recognition and segmentation
  • Digital plane and Straight lines recognition
  • You can also have a look to my HDR - PhD Thesis web page

Other interests

  • 3D model indexing, 2D/3D model registration… with Julien Ricard
  • Illumination based surface recovery and Illumination based face recognition (research internship at the Computer Vision and Robotics lab at the University of Urbana-Champaign - Illinois - USA)
  • Surface simplification (first research work during my graduation)
 
research_topics.txt · Last modified: 2011/04/22 18:49 by dcoeurjo