Digital Geometry for shape analysis
- High performance volumetric analysis (n-Dimensional Euclidean Distance Transform, Euclidean Medial Axis extraction, Discrete Voronoi Diagram, Discrete Power Diagram, GPU implementation…)
- Fast n-D image transformation using arithmetization process (Quasi-Affine Transforms,…)
- Discrete estimators (curvature, length, geodesic metrics) on 2D and 3D digital objects.
Fundamental aspects in digital geometry
- Irregular isothetic grids
- NP-completeness of the minimal medial axis and the minimal digital plane segmentation problems
- Discrete circle recognition and segmentation
- Digital plane and Straight lines recognition
- You can also have a look to my HDR - PhD Thesis web page
Other interests
- 3D model indexing, 2D/3D model registration… with Julien Ricard
- Illumination based surface recovery and Illumination based face recognition (research internship at the Computer Vision and Robotics lab at the University of Urbana-Champaign - Illinois - USA)
- Surface simplification (first research work during my graduation)
research_topics.txt · Last modified: 2011/04/22 18:49 by dcoeurjo





