The project CLES (Cognitive Linguistic Elements Stimulations)
This project is supported by the Pole of Competivity Imaginove and financed by the french ministry in response of the 8th call for projects FUI "Serious Gaming" and Web 2.0.
CLES focuses on the development of an environment of Serious Games for children with cognitive disabilities. The learning troubles that we consider in this project are : Perception, Attention, Visual-spatial, Memory, Oral Languag, Written Language, Logical Reasoning, Diverse Competencies. This project targets :
Principle of the Serious Game
This game is an adventure game. The protagonist of this game is a character named ‘Tom O’Connor’. His job is to search for a relic. In the game he is placed in different rooms. Each room contains many game objects (chairs, tables, bookshelf, lamp etc). Hidden behind some of these objects are different challenges. The user is required to click on these objects to access the challenges. Then the user is required to solve these challenges in order to advance to the next room.
Examples of challenges
Labyrinth
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Objets entremêtés à identifier
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This game tests the Visio-Spatial capcaity of a user. For the user, the objective to reach the chequered flag without touching the walls and to do it in the allotted time.
There are many parameters of this game like the allowed time of the user's response or the complexity of the labyrinth.
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This game tests the perception visual. The objective of this game is to show the user with a model with many elements intermixed. The user task is to select elements, among several possible responses, that appear in the model in a given time.
There are many parameters of this game like the allowed time of the user's response, the complexity of the model, the number of responses possible or the number of elements in the model.
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