Jean-Marc Coic (Department of Computer Science, University College London, UK)
Celine Loscos (c.loscos-at-cs.ucl.ac.uk, Department of Computer Science, University
College London, UK)
Alexandre Meyer (Alexandre.Meyer-at-liris.cnrs.fr, LIRIS Lab, Universit Claude
Bernard Lyon 1, France.)
Abstract: Populated urban environments are very important in
many applications such as urban planning and entertainment. Techniques that
populate a 3D virtual city with hundreds of pedestrians walking in real-time
have previously been developed using image based rendering techniques. However,
when visualising these avatars nearby the viewpoint, such methods provide a
poor rendering quality. In this paper, we propose a method based on three rendering
techniques used as levels of details. We provide continuous transitions between
them by maintaining a similar dynamic lighting on each level. For closed objects,
we use a polygonal representation. At the intermediate level, we adapt the existing
layered impostor technique to animated objects and we add a dynamic lighting.
As the object gets further, this layered representation is used with a decreasing
number of layers to reach the third level, a one-polygon impostor. Our technique
contributes to improve the realism of virtual humans in a crowd while maintaining
an interactive frame rate.
@techreport{RR-CLM05,
title = "Three LOD for the Realistic and
Real-Time Rendering of Crowds with Dynamic Lighting",
author = "Jean-Marc Coic and Celine Loscos
and Alexandre Meyer",
institution = "Laboratoire d'InfoRmatique
en Images et Systèmes d'information, Université Claude Bernard,
France",
month = April,
number = "RR-2005-008",
type = "Research Report",
url = "http://liris.cnrs.fr/alexandre.meyer/research/RR2005/RR-2005-008.pdf",
year = "2005",
}
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